9 Tips for Defending Your Loot Better

After the December Update, there is no more free shields. So what should we do tto maximize the loot protection? In this post, I’m going to give you the most useful tips for protecting your base better.

Don't remove the Tombstones

Do not remove tombstones from your base

Before the update, it was important to remove the tombstones from your farming base after an attack to show attackers that your base is active and traps are armed for intimidation. Which increased the probability that attackers would attack your outside Town Hall, giving you a free shield. As this will no longer be the case, you want to quickly attract bad attackers before the good attackers attack you. So keep those tombstones.

If your Town Hall isn’t centralized, then make sure the Clan Castle is guarding it

This is to force the attacker into using more troops so you get shield. As otherwise, trophy pushers will try to conserve their troops and still break in and snipe your Town Hall with their Archer Queen. You need to make sure they use more than 1/3rd your maximum housing space to get shield.

Place your collectors outside!

You want shield right? You want to get attacked by weaker attackers right? Then you have to place your collectors outside. Why? Because this attracts those outside Barch attackers who will attack the outside of your base, basically your collectors. To make this work you will also need to keep some resource in your collectors, don’t collect them all! They will attack the collectors and get you your shield too! It’s so much better getting attacked by a Barch attacker than GoWiPe attacker.


Semi-protect your Dark Elixir Drills

Place your Dark Elixir Drills behind your Gold and Elixir collectors and other non-defensive structures. Why? Because weaker attackers love attacking easy-to-get Dark Elixir, some don’t even know how to calculate how much Dark Elixir there is inside a drill so they even attack it without noticing that it’s empty. Having those drills semi-protected makes sure that attackers don’t just deploy a few troops and snipe your drills and leave, but instead destroy a bunch of buildings and also use a good amount of troops so you get that shield.

Move out more of your non-defensive buildings outside more (except your collectors), out of range of defenses.

This makes it easier for those attackers to simply use Archers to grab that 50% so they can get a shield if they are short of damage. Kind of like how people use Builder Huts in the corners of bases in wars to time out attackers. But the idea here is to help attackers get their 50%. Why? Because if an attacker sees that your base is easy to 50% with the most common farming armies such as Barch, BAM, Gibarch, then that attacker will be more keen on attacking you. And of course you want to attract these types of attackers, not those poor inefficient farmers who use armies like GoWiPe to farm with.

Make sure your Town Hall is protected more!

Remember, a Town Hall now carries loot equivalent to a Gold Storage + Elixir Storage and 1/4th of a Dark Elixir Storage. So make sure you have more defensive firepower covering the Town Hall.

But don’t forget to also have your Dark Elixir Storage well-protected!

The Dark Elixir Storage will still be the storage most farmers will focus on getting. They will of course also want the Town Hall more now, but the Dark Elixir Storage is still more precious to most attackers.

Don’t worry if your Gold or Elixir Storages aren’t as well protected as your Dark Elixir Storage or your Town Hall!

It’s impossible to have a balanced protection for all your storages now, with so many storages scattered (adding in the fact that the Town Hall weighs more than 2 storages). Not only that, a lot of people are also forgetting the fact that Gold and Elixir Storages will now carry less loot inside them to steal (since the overall exploitable loot is shared with Town Hall). So they’re a little less valuable. Which means that you shouldn’t focus too much on securing everything in your core. If you have a bunch of storages and Town Hall in the core, then I can already tell you that that will be a bad base. Why? because that would mean you have a large core, and large cores are easy to break inside of and also attract heavier attacks (not Barch), and have less defensive coverage (because defenses are kept further apart).


Builders Huts should be outside

(unless you need them inside to fill in voids to act as decoys for Wall Breakers or for funneling purposes). Builder Huts are small and fragile, which is perfect for attackers to deal more damage on you because you want to get hit by 30% damage for shield, so who cares about the Builder Huts (sorry Builders!).

These are basically some of the “exploits” to the system. I agree with SC making the needed changes to prevent players from placing their Town Halls outside. What I don’t agree with is the whole complicated system. I’m not a fan of complication. If it’s not a simple fix, then you’re going to see drastic changes to the game and in time you’ll see people catching up with the flaws. It just doesn’t sound right that we have to now attract attackers in ways to obtain shield and minimize our losses. If I could give advice to the developers, I would start with one idea: Try your best to keep things as simple as possible. Success revolves around simplicity; a clear and mutual understanding by society.

Well, I hope this helps you guys with better results on defense and minimize your resource losses as much as possible with the new meta. Thanks for reading!


  1. I hope this bogus update get postpone till eternity. I agree with you keep things simple. And I want add another point. SC follow your user play style, what they want and how they want to play this game not the way around. it looks like SC is saying I DONT AGREE HOW YOU PLAY THIS GAME ..Don’t be DICKtator

    • Dude, you are running a TH 9 and you haven’t upgraded your traps to max? You better get your bombs maxed out because sometimes they are the only thing that saves you from total destruction. It looks to me like you pushed hard to get to TH 9 without concentrating on defense. This update puts much greater emphasis on good defenses, so you should get them upgraded as quickly as possible.

        • I’m glad you figured out a new design. Your walls are also not maxed out. You don’t even have skull level 8 walls. I suppose walls don’t always make a big difference, but every little bit of defense counts more after this last update. Hey, could you post a pic of the new design you are using? Clash on!

          • Na walls dont matter much, between 7 and 8 is almost no diffrence. I am upgrading them slowly but. its fine for now, believe me. Its so hard to get good loot these days. You spent more elixer then you earn most of the time..! Here s my new base design. I know it looks wierd but it does save me quite some loot for sure! 7/10 times they only get half of all my storages&th. What do you think!

          • Well, I certainly understand the strategy of putting the elixir and gold at a more external location in hopes that the Xbows will pick off the defenders; however, I don’t like the fact that the town hall is behind a single wall, especially given the fact that goblins will now target the town hall and clan castle. If you run up against someone using a tank troop to open a path to your town hall I think it will be easy pickings for a few goblins since they will have a straight path to the one star. Another thing I take exception to is having your air defenses so exposed. The ones at the top of your base are going to be easily taken out. With two air defenses quickly taken out you are going to be quite vulnerable to an air attack from the top of your base. What does your defense log look like so far?

          • I recently got th8, and my walls: 130 lv5, 30 lv4. a few lv6 an 7 walls. like two or three each. My defences are good, but yeah, my walls … supercalifragilisticexpialidocious. (Is that a word? I found the spelling in google search, but it says I spelled it wrong) lol

  2. i totally agree with you abt supercell making the game more complex like personal time reset and village guard reset , 1/3 army and 30% damage for shield . this update really disregards lower th players . only thing i like is the ” improved ” trophy loss n win on defence/attack and trap rearm cost reduction . hear the update is in couple hours . lets hope for the best 🙂

  3. good tips… but when attacked by a TH10 as a TH9, he wiped me out and took all my shiznit. Everyone that is not a TH 10 get ready to be wiped out, specially now that the TH10s are trying to go 11. And as a TH 9 I spend 1 Hour after the update looking for another 9 or lower to attack that would give me enough resources to cover my troops and some gain. No luck, cant’ find shit and I dropped to crystal league. I only see full TH10s which I would not even stand a chance against and poor brokeass TH9s and lower. Good move supercell on trying to force people to buy GEMs seems to be working as planned. To bad you ain’t getting no more money from me.

  4. @windmm:disqus Hey Will, im a TH9 with lvl 1 Xbows, th8 defenses except AD Teslas, im just curious as to how you manage to stay in champions and still have enough resources to upgrade. Right now im in champs, using a gowiwipe and im getting alright loot. My problem is defending against th10s and other th9s. Preupdate i was farming as much as i can(using garch and 4 wiz) and sniping ths. I’m not too sure how to farm in this update.

  5. Most iritating is the PBT system, it’s totally suck, 6 of my friend quit playing this game recently because this new PBT system, crappy update ever, even the developer said “one of the biggest update..bla bla blah” yeah one of the biggest crap i think

  6. There is no 30% thing, which disappointed me. I like loot and trophies. So when I get 34% with 100 k gold and elixer, I want that to count as a win. I want to get into a higher league, but this is a little hard, if you still want to go for loot.

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