This The Fates anti-3 stars War base layout for Town Hall 8 is the third design of Eric87 with asymmetrical style and plenty of unique features.
Like other asymmetrical layouts, the attackers can get 1-2 stars from this base easily but 3-stars win is totally different. The only job of The Fates is preventing attackers from getting the last stars.
Let’s take a look and explore it!
Pros and Cons
|Asymmetrical style||Some poor junctions|
|Semi-centralized Clan Castle||2nd layer is not protected fully|
|Nice trap placements||…|
|Compartments has different sizes|
|Barbarian King is protected|
|Plenty of space to place DGB|
|Storages work as tanker.|
|Triangulated WT and AD|
How The Fates Works
Each Air Defense can cover at least another one to deal with air attacks:
With strategical Air Bomb placements for dealing with Balloons while they are coming for Wizard Towers. Once the Air Bombs are activated, the attacker will need to use his Spells or let the Balloons be busted. There is also an Air Bomb next to the Barbarian King to protect him from Minions, Lava Pumps and disturb Dragons,…
This base has different size compartments so the attackers will find it hard to choose a side to attack. Double Giant Bomb is in the core so cannot be tested. By the way, there are plenty of open 2×4 spaces for you to place DGB, the attacks can’t predict where is the real DGB.
The Wizard Tower next to the Town Hall doesn’t protect the Air Defense so it will not be locked with the Lava Hound.
Builder huts at the corner are perfect at wasting the attacker’s time. Sometimes the attackers can’t notice the builder hut at the button, it will be our big advantage.
These defense logs tell you everything about this perfect Town Hall layout!
Try this Town Hall 8 anti-3 stars war base and you will never regret!