Hypercube X is a new farming base for Town Hall 10 from Ash with the new 275 Walls, anti-Earthquake and high Dark Elixir Protection feature. Since we have 25 more walls at Town Hall 10 after the September update, there are plenty of new concepts and ideas for Town Hall 10 bases. This fearsome base layout is one of them. I can guarantee you will have a lot of success defenses with this solid base.
Hypercube X – Virtuosic DE Farming Base for Town Hall 10
Anti-Earthquake + Anti-Jump
By taking a quick look, you can see that how well the funnels of this base are. Hypercube X can easily prevent Golems and Giants from entering the core in most cases. Even if the attackers either use Earthquake Spells or Jump Spells for creating openings, Giants and Golems will always walk around the exterior rings and leave the support troops vulnerable as your defenses can quickly take them out.
The combination of all features below will show you how this base can anti-Earthquake and Jump Spell.
Anti-Golems-Giants-Balloons
Golems, Giants and Balloons are always funneled around the base by well-placed defenses along the whole first layer.
The red line in the screenshot above shows you the direction of Giants/Balloons/Golems during the attack. Because there aren’t any defensive buildings in the second inner layer, there is no way for the Golems/Giants/Balloons to run towards the core.
Anti-Wizards/Archers
Breaking the funnel of the first inner layer is a daunting task for the attackers, obviously. All defenses in the first layer are well-placed to prevent the enemy Archers and Wizards from sniping any single one while they are locked on either Golems, Giants or Balloons.
In the case the attacker uses Wall Breakers, all Wizards and Archers will be grouped and quickly taken out by splash defenses buildings.
Anti-Archer Queen Core
Undoubtedly this is the must-have feature of all Town Hall 9/10 farming bases.
As you can see in the screenshot above, the core of Hypercube X is designed to prevent the Archer Queen from hitting the Dark Elixir Storage. She always go around the core to attack either outside buildings or inner ones (Hidden Teslas, Inferno Towers, Archer Towers, X-Bows and the Clan Castle). In most cases, she will be quickly ripped by point defenses as well as not able to target the Dark Elixir Storage.
Anti-Barbarian King and P.E.K.K.A Core
The Barbarian King and P.E.K.K.As will be always forced to roam around each layer by the open-ring while getting hit by inner point defenses like Teslas, X-Bows and Inferno Towers. Even with either the Jump Spell or Earthquake Spell, it will be incredibly hard for the attackers to lead them into the core.
Open-ring compartments are the real nightmare for Barbarians, Valkyries, P.E.K.K.As and Barbarian King. They will run around till death.
Anti-Lavaloon
It is such a big challenge for the attackers using Lavaloon due to the unconventional Air Defense placements. The Lava Hound can’t protect the Balloons from a small area. After taking down the Air Defenses in one side, the enemy Lava Hounds will be forced to travel through the entire inner base to the other side = ripped by your hardcore point defenses.
That will be a bad idea if the attacker want to go in via 2 sides at a time, there will be not enough troop to do anything. You also don’t need to worry about hybrid army compositions since this one is not a War base.
- Red = The distance between 2 groups of Air Defenses.
- Pink = Wizard Towers can’t be locked on the Lava Hounds. They can easily shoot down any large group of Balloons.
- Blue = The direction of the well-placed Air Sweeper. They can incredibly cover the whole base.
Other Features
- Hybercube X is a very big base and occupies the whole map. This can easily prevent the attackers from comfortably spawning troops. I can see that in most times, attackers just snipe the Town Hall then leave.
- Anti-Hogs = Multi target Inferno Towers + Anti-Hog funnels.
- Giant Bombs and Small Bombs are well placed along the Storage Compartment for preventing Giants/Golems from triggering them and low HP support troops with from taking the loot.
- Double Seeking Air Mines next to the Air Defenses can quickly bake the Lava Hounds.
- Nice Air Bombs placements for dealing with Balloons. Lava Hounds can’t trigger them.
Bonus – Hypercube X Town Hall 9 Version
From now, with Hybercube X, you don’t need to worry about your loot anymore.
bad
Very good
This is extremely fantastic. 😀
Now my desire to reach town hall 9 is greatly boosted.
Glad to hear that HusS!
Thank you very much!
@windmm:disqus can u help me to get a th9 base without xbows….i need farming base
I don’t have any good one recently. Gonna let you know once I’ve found something nice.
wow what a design! 🙂 ,,, great effort !!
Well my troops is low my barbs is lvl 5 arch lvl 7 and minion lvl 3 so i need help how to get loot for th10 because loot is difficult for me
You can go down to Silver leagues and just aim for inactive bases. Please take a look at this guide buddy: http://cocland.com/tricks-and-tips/best-time-for-farming-in-clash-of-clans
Its is take too long so… What troops should i use for loot. I need all loot
It is the easiest method for farming buddy. There is no easier one.
What troops should i use? And league???
Hypercube X for TH9 work great, only got a 1 or 2 raid, else is th snipe 🙂
Love your sweet feedback Rafael!
Hypercube for TH9 (IMO) is the best base for protecting Dark Elixir! I’ve been using it since it’s been posted on this site and my dark elixir storage has only been touched 2 times! Top farming best out there!!!
Amazing, thanks for the great review buddy!
this is the greats base buddy …nice work !!
Thanks for the quick review mate!
Do you have the X-Bows all air+ground? Do you need that to do defend against Lavaloon effectively (I guess ‘yes’ but confirming)? I usually keep 1 on ground-only since I’ve seen much less balloon farming since they added the air sweepers.
Hi Matthew,
I recommend you take a look at the enemy profiles in the preparation day. If their air troops are high level, you should set your X-Bows to Ground&Air and vice-versa.
it a the one of my collection base ..the great one ! couple of a week , i got the those enemy only attck my townhall then leave ..yeahh ..ash is awesome !
Thanks for the amazing feedback buddy!
Since you have given me the opportunity to test the TH9 version; thank you.
What I wanted to share was that today I had an attacker who almost got to the core pretty easy (I think); the only reason he did not was because his spell placement went wrong. I am talking about the jump spell indeed!
What are your experiences with the jump spell?
It was my second defence so I can not give much feedback I am afraid
He has a pretty nice skill, for sure. There isn’t a real way to anti the Jump Spell buddy. But you can trust this layout. It is awesome!
Is there a war version of this base? It is a very good one even a th10 failed on me as a th9!
There is no War version of this one buddy. It is born for farming. You can try another good ones on the Base Layout section!
Hi will, do you have an example of hypercube x version for th9’s?
What example buddy? Sorry but I don’t understand. There is a screenshot for TH9 version in the post above.
Oh I see, i hve missed it, tnx will – sure, for now i will give it a try! ?
You are very welcome Jayzz!